May 05

Offline Data Entry – Cost Saving Way to Organize Important Data By: Bea Arthur

Data entry services are very obligatory task for any company around the world to organize their data effectively. A small disorganization of data leads company to make loss in millions. To make the data organize, company require data entry service. With the help of offline data entry services, companies can offload their massive non-core activity.

Offline data entry is a process of entering data into word, excel, pdf or other application without using internet. Below mention are some tasks which consider under offline entry service:

• E-book Offline Entry
• Offline Form Filling
• Image to pdf, doc, xls, etc entry
• Entering data into database

This type of service is useful for various types of business/institute like; education, publication, advertisement, health care, finance, legal, etc. Generally service provider offers short, long and on going offline data entry service to their clients. Most of the provider companies can handle easy as well as complex offline entry requirements.

Offline data entry is very much helpful to organize the data at very cost saving way. Some of the benefits are mention underneath:

• One can easily access the information with just few clicks.
• Offline entry service enables every executives to access the same file at one time.
• One can easily edit the information and make it more valuable for the company.
• One can easily give password to particular file or folder to make it private.
• One can restrict the user who can or can’t access the information.
• One can also save it from sudden data crash by having backup of data at another place.
• One can take data/files in very small size of flash drive to anywhere.

In these days, there is huge competition in market. Because of heavy competition, one can easily get the proper accurate services at very low cost. By having services from outside, company can easily save up to 60% of their cost.

Because there are huge frauds occurring these days, companies must check out the genuineness of provider. You can also ask for trial/samples to get the better idea about their accuracy and speed. Your company can move effectively with the help of offline data entry.

About the Author
Bea Arthur invites you on Data Entry India, which provides Data Entry Services, Data Processing Services and Data Processing Services. They are having more than 10 years experience in offline data entry

Article Source: http://www.articlesbase.com/Offline Data Entry – Cost Saving Way to Organize Important Data

Apr 13

It’s not all iPods and MacBook Pros, Apple has been known to design, build and sell some serious flops.

When Steve Jobs speaks, the world listens. His fabled Reality Distortion Field makes even the shiniest piece of chrome and plastic glisten just that little bit more. The phrase ‘One more thing’ moves every member of the audience to the very edge of their seats, knowing that whatever follows, they’ll soon have one in their possession. But it wasn’t always like this, and even the all-powerful Apple of today sometimes stumbles in mid-stride. We’ve gone in search of the 10 biggest flops, missteps and bad ideas that found a half-chewed worm emerging from the apple of our eye.

1. Pippin

Super Nintendo. Master System. Jaguar. Megadrive. Pippin. Can you spot the odd one out? It sounded like a child’s toy, but not many children ever had the chance to play on Apple’s ill-fated games console, Pippin. Technologically speaking it was a Mac in a smaller box, intended to play hot CD-based gaming classics like Terror Trax, The Journeyman Project and Mr Potato Head Saves Veggie Valley.

But whereas most games manufacturers quickly learned the importance of controlling their ecosystem with a vice-like grip, Apple planned to sell the core technology to several different companies – which is ironic in light of the company’s current modus operandi. Unfortunately, like everyone who tried to take on gaming giants Sega and Nintendo, Pippin was a miserable failure. It was an underpowered, undersupported system that reportedly only sold around 5,000 units in the US. Being a computer, Pippin did have some interesting technology on its side, including innovations like internet access, but without the games to back it up, it was all for nothing.

Also, it was called Pippin.

After Pippin crashed and burned, Apple largely gave up on gaming – and most developers still avoid the Mac. However, times have changed. The iPhone’s gaming library hasn’t defeated the mighty Nintendo, but it’s the first thing for a long, long time to pose a really genuine threat to it, if only among casual players.

2. Apple USB Mouse

The infamous ‘Hockey Puck’ is one of Apple’s most mocked inventions, appearing with the launch of the iMac in 1998 and promptly hanging around homes and offices like a bad smell for years to come. Not only was it ugly, it made pointing and clicking about as much fun as typing on a keyboard covered with needles, using a speech recognition system that insisted you neck a balloon full of helium before every instruction, or anything involving Microsoft Office’s ‘helpful’ paperclip.

Not only was its round shape clumsy and uncomfortable, it was far too imprecise when gripped and prone to turning instead of moving. The cord was far too short if you plugged it into the machine rather than the USB ports on a Mac keyboard, and the buttons weren’t very comfortable. Some good did come out of it, though – third-party manufacturers made a fortune selling alternatives and adaptors.

3. iPhone Apps

When the iPhone was first revealed in all its wonderful glory, one thing was notably missing: applications. Apple got to write them, serving up sleek email and calendaring, maps and music playing. Everyone else was limited to creating websites that could be blessed with an icon on the home screen, without access to any of the interesting hardware that made the iPhone so innovative. Steve Jobs described this as “a very sweet solution”; everyone else went with ‘bad joke’. As was pointed out many times, if web pages were up to the job, why were all of Apple’s own apps Cocoa-based, with not a single HTML offering among them?

In retrospect, this was the first sign of trouble brewing. The App Store is now huge, and many have made a fortune from it, but Apple’s control over the platform is only becoming more problematic. From junk programs to bizarre rejections, scaling issues and the high cost of entry, every day sees new complaints from developers.

Ironically, the increased prominence of HTML5 coupled with Apple’s lockdowns has persuaded many that, just maybe, taking the web route might be better after all. One of the most notable examples is Google. After going through all kinds of trouble getting the Google Voice app approved, the company realised that it could allow anyone with a smartphone to log on by making the service available via the browser. Anyone in the US, anyway – Google Voice is still to be released here.

4. Apple Lisa

Apple kit is too expensive. That’s the most common criticism of the company, and it has been right from the start. The Lisa, launched in 1983, was an attempt to go after business customers by offering a more powerful system, higher resolution graphics and support for multitasking and protected memory. It found a market, particularly in document creation, but the cheap availability of both IBM PCs and standard Macintosh systems worked against it.

The Lisa did however offer expansion ports, and a snappy name – although one with no easy explanation. The official version is that it stands for Local Integrated Software Architecture, but nobody believes that. The standard backronym is Lisa: Invented Stupid Acronym, but most believe it was simply named after Lisa Jobs, Steve’s daughter. Jobs worked on the project for a while before jumping ship to work on the Macintosh project.

The Lisa was just too expensive to take off when it was launched in the early ’80s.

5. Newton

Pity the poor Newton. Probably Apple’s least-deserved flop, this PDA platform (the actual devices were called MessagePad) was truly ahead of its time. It featured integrated handwriting recognition (which worked reasonably, if not completely reliably), was controlled by a touchscreen, and offered lots of applications to make early adopters’ lives easier, including notes, contacts and dates. That’s nothing too special by today’s standards, but it was an exceptionally powerful device in the early ’90s. However, this was only intended to be the start of Newton’s capabilities. Apple saw the devices as computers in their own right, and we’ve yet to truly see a successor that has actually pulled off that massive leap. Perhaps the iPad will be it…

6. Motorola ROKR

While the hardware was Motorola, the appeal of the ROKR was all down to Apple. This was the first phone built around syncing to iTunes, and one of the few third-party products to get the full Steve Jobs stage treatment. And… it wasn’t good. At all. Not only was it a tacky product, it was stuffed with infuriating limitations, like only being able to hold 100 songs no matter how much extra storage it was given, offering no way of buying music online and connecting to your Mac or PC via a slow USB 1.1 cable instead of the faster 2.0 standard. Jobs’s demo of the phone conveyed absolutely none of his usual enthusiasm, and for good reason. This was 2005. In 2007, Apple released the iPhone, and the failed first attempt at a Jobs-approved phone was consigned to history.

7. Apple TV

The Jobs seal of approval isn’t always a guarantee of quality, then – and Apple TV is another example of a product that failed to make the grade. Apple TV combined the worst of several worlds – reliance on the Apple ecosystem, lack of an optical drive and the state of internet-available entertainment in the UK back in 2007 – to produce a largely useless electronic paperweight. In fairness, the Apple TV wasn’t a terrible unit, but it hit too early and was too much a company player instead of focusing on what customers would actually be best served by.

Nowadays there are so many other options available that the window of opportunity for it has well and truly closed. Apple still makes the devices, but even it has largely moved on to focusing on new products. Apple TV may have introduced people to the idea of media streaming in their house, but it’s products like the WD-TV Live and PlayOn that are finally making the humble computer a fundamental part of the TV-watching experience.

8. QuickTake Camera

Much like the Newton, the QuickTake’s failure had less to do with the product itself than the situation it found itself in. It was one of the first consumer-level digital cameras, so it was fairly rough and ready – no screen, no easy photo deletion – and it shot at a resolution of 640 x 480, with a pitiful 1MB of memory. Three different versions were released from 1994 onwards, but like most of Apple’s non-computing-focused products, Jobs axed the line after returning to power.

9. The Twentieth Anniversary Mac

$7,499. We shall repeat that: $7,499. No matter how much of an Apple obsessive you might be, no matter how much you think the user interface and style warrants high price tags, dropping $7,499 on a new machine to celebrate a company’s milestone is on the wrong side of the Lala River in the valley of Areyoukidding. This was 1997, when a regular Mac of the same specification would cost you just $3,000. Apple managed to sell a handful at this insane price, but it was quickly forced to back down.

Fancy spending $8k on a prettified Mac? Didn’t think so.

By 1998, when the unit was discontinued, the price was down to under $2,000. It may have looked snazzy next to the resolutely ugly beige boxes of the time, but the Twentieth Anniversary was proof that you can in fact put a price on style, and it’s one that most people aren’t ultimately that willing to pay. It has become something of a collector’s item, however; perhaps that counts as success of a kind.

10. MobileMe

Apple had no excuse for MobileMe to flop. The idea was as obvious as it was brilliant – syncing mail, calendars, files and photos between your computer, your iPhone (you did buy one, right?) and the web. So what went wrong? Well, everything. Not only was it overpriced – and at £50 for a year, remains so – but the original version barely worked. File sharing was missing in action, online storage was too slow and the calendar was a joke compared to Google’s offering. As for email, it was fine if you actually wanted to use an Apple-branded address, but with more and more of us switching to personal domains, especially for professional purposes, MobileMe’s lack of proper domain mapping really bit down hard.

Even the launch of the service was a big disaster – the pages were slow, the servers were constantly down, the push messaging promised didn’t work, and worst of all, a number of trial users found their credit cards charged too early. Apple tried to patch up problems by extending the service’s free trials, but there’s no doubt that what most who tried it in those early days remember is a horrible experience from a company that makes its money providing the best. Not cool, Apple. Not cool at all.

Apr 06


BYKI French was one of the first iPhone apps I bought. I’d known of the online software which has been around since about the early 90s. The BYKI website promises you’ll be able to ‘learn it fast, know it forever’ using their system. If only!

The BYKI French app aims to teach you 1000 words and phrases with their 3 step process, which involves:

1 Look through flashcards with images and text.

2 Test yourself – look at the French and see if you can get the English

3 Test yourself – look at the English and see if you can get the French

4 QUIZ

Yes. It’s actually a four-step process. Three steps must sound less intimidating.

In step one you see the text, an image and hear the French spoken. Steps 2 and 3 show you the French/English and you tap to reveal the answer, telling the app whether or not you got it correct. If you did, the app remembers this and progresses. If you didn’t, the app throws the card straight back at you.

This is doesn’t work for me. If I didn’t remember the word first time, I know I’m going to remember it when the app throws it at me straight after I’ve admitted I was wrong. I’d prefer the app to bury the card and throw it up again later, to test me properly.

Finally, there’s the quiz. I use this as a test quite often – I go straight to the quiz to see how I do. If I’m awful, I’ll do the set from scratch. If I’m 100%, I’ll mark the list off as learned. I also use this to quick revise lists I learned a while back.

Problem 1 – the lists

BYKI’s language lists are frustrating. You only get to download a maximum of 91 lists – with about 10 words in each. That’s sort of fine, I guess, except that there’s no real reason for this limit. And the lists are not always grouped the way I would group words – e.g. You might be asked to learn the word ‘Merci’ in the ‘at the bank’ list. It’s not that I might not want to say ‘merci’ at the bank – it’s just that I’d rather learn that word in a list of ‘polite stuff’ and learn another money word or phrase in the bank list. You can’t really tell what you’ll get in a list.

Problem 2 – Learning what you already know

You can’t delete words you know and keep words you don’t. So if there’s a list of 10 words and you already know ‘bonjour’ and ‘au revoir’, you’ll still have to sit through repeated exposure to ‘bonjour’ and ‘au revoir’ when you’d rather be pushing your brain with new stuff. EVERY app I’ve used has this problem, so it’s not a big BYKI failure – but still – being bored when learning is death to the retention process.

GUI

BYKI is not the prettiest app in the store. It does the whole sophisticated grey background thing which smacks the coder having too much influence over the GUI. It’s not bad, it’s just not attractive. The flashcards are, however, clear and generally legible. Just doesn’t compare to the lovely uTalk French app, which I’ll review later.


Other useful features on BYKI French
Twitter search

Real-time Twitter search of words and phrases from within Byki for iPhone. I loved this feature – it’s so interesting to get random real-life usage of French phrases.

Download User Language Lists

I know you can donwload lists from over 5,000 user-created lessons, but this feature never seemed to work for me – kept crashing and I gave up. Perhaps it’s more stable now, but you’ve still got the problem of figuring out which of the 5,000 lists are any good. Would be better if BYKI would either create new lists for us to download, or star extra-good or popular lists from the user-generated lists.

Extend your app with BYKI deluxe

If you buy BYKI deluxe (currently about £35) you can create your own language lists and download them to your phone. There’s a free trial for this – and it’s a similar feature to Mental Case, which I’ll be reviewing later. Great feature, I guess, if you’ve the time to sit and make your own lists. I certainly don’t.

Neat controls

BYKI offer great settings control – you can turn off the English voice that so irritates a lot of users, so you just hear the target language. You can change the scores, either to mark off word sets you know and don’t need to learn, or to cheat and make yourrself feel better. You can change the quiz settings from French-English and vice versa (I prefer the harder English-French setting).

Stats

It’s got a nice little stats option, which will tell you how many sessions you’ve had (I’ve had 78), number of learned cards (722), number of learned lists (57) and total time spent learning (7 hours and 47 precious minutes of my life).

VERDICT?
I highly recommend BYKI as one of the best language apps I’ve found. It could do better, but few apps compare. It’s well worth the money.
Costs: £4.99 sterling

Want to try BYKI before you buy? I can’t find a ‘lite’ BYKI French app, but I found 15 BYKI languages – a free app that introduces you to different languages using the BYKI system.